The Polynomial That Fixed 30 Years of Cloth Simulation
中文摘要
一个困扰3D布料模拟30年的裁剪错误,通过替换一个多项式方程得以解决,并提供Python代码验证。
English Summary
A 30-year-old clipping bug in 3D cloth simulation, caused by faulty math, is fixed by replacing one polynomial equation. Python code demonstrates the solution.
Original Excerpt
The clipping bug has lived in every 3D simulation pipeline for three decades. Here is exactly why it happens, how the math breaks, and how swapping one equation fixes it; as well as the python code to see it for yourself! The post The Polynomial That Fixed 30 Years of Cloth Simulation appeared first on Towards Data Science.