An AI Dialed Into a 1993 Amiga BBS and Started Playing. The Hard Part Wasn’t the AI.
中文摘要
一名开发者让 AI 连接到 1993 年的 Amiga BBS 游戏,发现挑战在于工程保真度而非 AI 本身。
English Summary
An AI played a 1993 Amiga BBS game, revealing that engineering fidelity was the primary challenge rather than the AI itself.
Original Excerpt
Resurrecting a 33-year-old BBS door game, and what it taught me about fidelity as an engineering constraint. Continue reading on Medium »